using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SCSEngine.Utils.Entities.Component.SpriteComponents
{
    public class SpriteEffectsComponent : IGameComponent
    {
        public SpriteEffectsComponent()
        {
            this.Value = SpriteEffects.None;
        }

        public SpriteEffectsComponent(SpriteEffects eff)
        {
            this.Value = eff;
        }

        public void Initialize()
        {
            this.Value = SpriteEffects.None;
        }

        public SpriteEffects Value;
    }
}
